/********************************************************************************
** Form generated from reading UI file 'dungeons_and_princesses_gui.ui'
**
** Created: Sun Nov 6 12:51:34 2011
**      by: Qt User Interface Compiler version 4.8.0
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/

#ifndef UI_DUNGEONS_AND_PRINCESSES_GUI_H
#define UI_DUNGEONS_AND_PRINCESSES_GUI_H

#include <QtCore/QVariant>
#include <QtGui/QAction>
#include <QtGui/QApplication>
#include <QtGui/QButtonGroup>
#include <QtGui/QHeaderView>
#include <QtGui/QLabel>
#include <QtGui/QProgressBar>
#include <QtGui/QPushButton>
#include <QtGui/QToolButton>
#include <QtGui/QWidget>

QT_BEGIN_NAMESPACE

class Ui_Dungeons_and_Princesses_gui
{
public:
    QPushButton *pushButton_quit;
    QPushButton *pushButton_character;
    QToolButton *pushButton_W;
    QToolButton *pushButton_E;
    QLabel *label;
    QToolButton *pushButton_S;
    QProgressBar *progressBar;
    QPushButton *pushButton_N;
    QPushButton *pushButton_potions;
    QWidget *roomWidget;
    QPushButton *pushButton_surprise_1;
    QPushButton *pushButton_surprise_2;
    QPushButton *pushButton_surprise_4;
    QPushButton *pushButton_surprise_3;

    void setupUi(QWidget *Dungeons_and_Princesses_gui)
    {
        if (Dungeons_and_Princesses_gui->objectName().isEmpty())
            Dungeons_and_Princesses_gui->setObjectName(QString::fromUtf8("Dungeons_and_Princesses_gui"));
        Dungeons_and_Princesses_gui->resize(1000, 600);
        Dungeons_and_Princesses_gui->setMaximumSize(QSize(1280, 1024));
        pushButton_quit = new QPushButton(Dungeons_and_Princesses_gui);
        pushButton_quit->setObjectName(QString::fromUtf8("pushButton_quit"));
        pushButton_quit->setGeometry(QRect(860, 550, 75, 23));
        pushButton_character = new QPushButton(Dungeons_and_Princesses_gui);
        pushButton_character->setObjectName(QString::fromUtf8("pushButton_character"));
        pushButton_character->setGeometry(QRect(840, 220, 121, 31));
        QFont font;
        font.setPointSize(12);
        font.setBold(true);
        font.setWeight(75);
        pushButton_character->setFont(font);
        pushButton_W = new QToolButton(Dungeons_and_Princesses_gui);
        pushButton_W->setObjectName(QString::fromUtf8("pushButton_W"));
        pushButton_W->setGeometry(QRect(840, 458, 41, 41));
        pushButton_W->setToolButtonStyle(Qt::ToolButtonTextOnly);
        pushButton_W->setArrowType(Qt::NoArrow);
        pushButton_E = new QToolButton(Dungeons_and_Princesses_gui);
        pushButton_E->setObjectName(QString::fromUtf8("pushButton_E"));
        pushButton_E->setGeometry(QRect(920, 460, 41, 41));
        pushButton_E->setToolButtonStyle(Qt::ToolButtonTextOnly);
        pushButton_E->setArrowType(Qt::NoArrow);
        label = new QLabel(Dungeons_and_Princesses_gui);
        label->setObjectName(QString::fromUtf8("label"));
        label->setGeometry(QRect(850, 330, 61, 21));
        QFont font1;
        font1.setPointSize(10);
        font1.setBold(true);
        font1.setWeight(75);
        label->setFont(font1);
        pushButton_S = new QToolButton(Dungeons_and_Princesses_gui);
        pushButton_S->setObjectName(QString::fromUtf8("pushButton_S"));
        pushButton_S->setGeometry(QRect(880, 480, 41, 41));
        pushButton_S->setToolButtonStyle(Qt::ToolButtonTextOnly);
        pushButton_S->setArrowType(Qt::NoArrow);
        progressBar = new QProgressBar(Dungeons_and_Princesses_gui);
        progressBar->setObjectName(QString::fromUtf8("progressBar"));
        progressBar->setGeometry(QRect(850, 350, 131, 21));
        progressBar->setContextMenuPolicy(Qt::DefaultContextMenu);
        progressBar->setValue(30);
        pushButton_N = new QPushButton(Dungeons_and_Princesses_gui);
        pushButton_N->setObjectName(QString::fromUtf8("pushButton_N"));
        pushButton_N->setGeometry(QRect(880, 440, 41, 41));
        pushButton_potions = new QPushButton(Dungeons_and_Princesses_gui);
        pushButton_potions->setObjectName(QString::fromUtf8("pushButton_potions"));
        pushButton_potions->setGeometry(QRect(840, 260, 121, 31));
        pushButton_potions->setFont(font);
        roomWidget = new QWidget(Dungeons_and_Princesses_gui);
        roomWidget->setObjectName(QString::fromUtf8("roomWidget"));
        roomWidget->setGeometry(QRect(30, 20, 780, 450));
        roomWidget->setMinimumSize(QSize(780, 450));
        roomWidget->setMaximumSize(QSize(780, 450));
        roomWidget->setStyleSheet(QString::fromUtf8("background-color: rgb(170, 255, 127);"));
        pushButton_surprise_1 = new QPushButton(roomWidget);
        pushButton_surprise_1->setObjectName(QString::fromUtf8("pushButton_surprise_1"));
        pushButton_surprise_1->setGeometry(QRect(30, 20, 91, 61));
        pushButton_surprise_2 = new QPushButton(roomWidget);
        pushButton_surprise_2->setObjectName(QString::fromUtf8("pushButton_surprise_2"));
        pushButton_surprise_2->setGeometry(QRect(660, 20, 91, 61));
        pushButton_surprise_4 = new QPushButton(roomWidget);
        pushButton_surprise_4->setObjectName(QString::fromUtf8("pushButton_surprise_4"));
        pushButton_surprise_4->setGeometry(QRect(660, 360, 91, 61));
        pushButton_surprise_3 = new QPushButton(roomWidget);
        pushButton_surprise_3->setObjectName(QString::fromUtf8("pushButton_surprise_3"));
        pushButton_surprise_3->setGeometry(QRect(30, 360, 91, 61));
        pushButton_surprise_2->raise();
        pushButton_surprise_4->raise();
        pushButton_surprise_3->raise();
        pushButton_surprise_1->raise();

        retranslateUi(Dungeons_and_Princesses_gui);
        QObject::connect(pushButton_quit, SIGNAL(clicked()), Dungeons_and_Princesses_gui, SLOT(close()));

        QMetaObject::connectSlotsByName(Dungeons_and_Princesses_gui);
    } // setupUi

    void retranslateUi(QWidget *Dungeons_and_Princesses_gui)
    {
        Dungeons_and_Princesses_gui->setWindowTitle(QApplication::translate("Dungeons_and_Princesses_gui", "Dungeons and Princesses", 0, QApplication::UnicodeUTF8));
        pushButton_quit->setText(QApplication::translate("Dungeons_and_Princesses_gui", "QUIT", 0, QApplication::UnicodeUTF8));
        pushButton_character->setText(QApplication::translate("Dungeons_and_Princesses_gui", "CHARACTER", 0, QApplication::UnicodeUTF8));
        pushButton_W->setText(QApplication::translate("Dungeons_and_Princesses_gui", "W", 0, QApplication::UnicodeUTF8));
        pushButton_E->setText(QApplication::translate("Dungeons_and_Princesses_gui", "E", 0, QApplication::UnicodeUTF8));
        label->setText(QApplication::translate("Dungeons_and_Princesses_gui", "Lifespan", 0, QApplication::UnicodeUTF8));
        pushButton_S->setText(QApplication::translate("Dungeons_and_Princesses_gui", "S", 0, QApplication::UnicodeUTF8));
        progressBar->setFormat(QApplication::translate("Dungeons_and_Princesses_gui", "%p%", 0, QApplication::UnicodeUTF8));
        pushButton_N->setText(QApplication::translate("Dungeons_and_Princesses_gui", "N", 0, QApplication::UnicodeUTF8));
        pushButton_potions->setText(QApplication::translate("Dungeons_and_Princesses_gui", "POTIONS", 0, QApplication::UnicodeUTF8));
#ifndef QT_NO_WHATSTHIS
        roomWidget->setWhatsThis(QString());
#endif // QT_NO_WHATSTHIS
        pushButton_surprise_1->setText(QApplication::translate("Dungeons_and_Princesses_gui", "Surprise Basket", 0, QApplication::UnicodeUTF8));
        pushButton_surprise_2->setText(QApplication::translate("Dungeons_and_Princesses_gui", "Surprise Basket", 0, QApplication::UnicodeUTF8));
        pushButton_surprise_4->setText(QApplication::translate("Dungeons_and_Princesses_gui", "Surprise Basket", 0, QApplication::UnicodeUTF8));
        pushButton_surprise_3->setText(QApplication::translate("Dungeons_and_Princesses_gui", "Surprise Basket", 0, QApplication::UnicodeUTF8));
    } // retranslateUi

};

namespace Ui {
    class Dungeons_and_Princesses_gui: public Ui_Dungeons_and_Princesses_gui {};
} // namespace Ui

QT_END_NAMESPACE

#endif // UI_DUNGEONS_AND_PRINCESSES_GUI_H
